Object means a real-world entity such as a pen, chair, table, computer, watch, etc. Object-Oriented Programming is a methodology or paradigm to design a program using classes and objects. It simplifies software development and maintenance by providing some concepts:
- Object
- Class
- Inheritance
- Polymorphism
- Abstraction
- Encapsulation
Object:
Any entity that has state and behavior is known as
an object. An Object can be defined as an instance of a class. An object
contains an address and takes up some space in memory. Objects can communicate
without knowing the details of each other's data or code. The only necessary
thing is the type of message accepted and the type of response returned by the
objects.
Class
Collection of objects is called class. It is a logical entity. A class can also be
defined as a blueprint from which you can create an individual object. Class
doesn't consume any space.
Inheritance
When one object acquires all the properties and
behaviors of a parent object, it is known
as inheritance. It provides code reusability. A new class can be created using
already existing class.
Polymorphism
Having many forms is known as polymorphism. If one
task is performed in different ways, it is known as polymorphism.
Abstraction
Hiding internal details
and showing functionality is known as abstraction. In Java, we use
abstract class and interface to achieve abstraction.
Encapsulation
Binding (or wrapping)
code and data together into a single unit are known as encapsulation. A java class is the example of encapsulation.
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